Agon - the exploration of cosmos


Thanks for visiting. This project has recently migrated to SourceForge and cannot be said to be in a state fit for others to have a go at.

There are at present no public releases, but there is a subversion repository.

Please feel free to contact the administrator of this project or visit the project summary page.

Idea

Conceptually, Agon is about traveling in space and exploring stellar bodies. Landing on distant planets, coming close to a star, exploring the vicinity of a pulsar, sifting through stellar dust. Generally we'd like to do in Agon what one perhaps could do in future space exploration. We'd like to keep a healthy compromise between the physically right and the practical. Thus, we'd like presentøy known stars, planets and other known stellar bodies and to adhere to physical laws but at the same time we need to tackle practicalities of navigating cosmological spans of distance and time.

Technically, Agon is a playground for 3d graphic engine exploitation, 3d modeling and artwork, physics simulation, UI development, object orientation, C++, software methodology and infrastructure in a collaborative software development environment.

Agon is latin for acting and doing public games.

Release history

pre-0.1: Present build

Directory layout

bin: binaries and scripts

docs: for docs that are generated

docs-src: input to the document generation process

src: where the c++ source resides

Building

Windows VS.NET 7.1

  1. Make sure you have Ogre3D 1.0.7 installed.
  2. Get the source with "svn co https://svn.sourceforge.net/svnroot/agon-cosmos agon-cosmos".
  3. In the Planet directory, you want a Debug directory (or Release) with the needed Ogre3D .dll files - e.g. OgreGUIRenderer_d.dll Plugin_OctreeSceneManager.dll OgreMain_d.dll Plugin_ParticleFX.dll OgrePlatform_d.dll RenderSystem_Direct3D7.dll PlatformManager_Win32.dll RenderSystem_Direct3D9.dll Plugin_BSPSceneManager.dll RenderSystem_GL.dll Plugin_CgProgramManager.dll.
  4. Build!

Misc requirements

Dependencies

OS

All dependencies should be platform independent, in the sense that a dependency is stable, mature and available on Windows XP or later, Mac OSX and Linux.

Successfull platform build and runs (i.e. if your host is not listed below, but is a Windows XP or later, Linux or Mac OSX it should be possible to build Agon for this configuration, but hasn't been tested.)

Run-time components

Build-time components

Modeling

Environment

Contributing

Subversion

If you have sufficient privileges, this is generally how you would commit to the repository (checkout is covered above):

svn ci -m "<something meaningful>" <local-dir>

Publishing

The present index.html is basically the top-level Readme.html published as index.html:

$ scp Readme.html <your-login>@shell.sourceforge.net:/home/groups/a/ag/agon-cosmos/htdocs/index.html

Frequently sought-after services

Ogre3D services

Camera: get it from AgonApp

SceneManager, RaySceneQuery: get it from WorldObjectManager

Friendly hints, coding style and the like

License

This program is under the GPL license. See license.txt. The copyright holder Agon Team can be reached at yarc-oslo@users.sourceforge.net.

Tactical todo

 

$Id: Readme.html 4 2006-04-10 06:45:05Z yarc-oslo $